Year | Milestone | Explanation |
---|---|---|
1950s | Alan Turing & Turing Test | Questioned “Can machines think?” Introduced imitation game. |
1956 | Dartmouth Conference | Coined the term “Artificial Intelligence.” |
1960-70s | Symbolic AI / Logic | Rule-based systems and logic programming (e.g., SHRDLU). |
1980s | Expert Systems | E.g., MYCIN (diagnosis of blood infections). Used rules and facts. |
1997 | Deep Blue vs Kasparov | IBM’s Deep Blue beats world chess champion Garry Kasparov. |
2010s-Present | Deep Learning Era | AI surpasses human-level performance in tasks like vision, NLP (e.g., GPT, AlphaGo). |
Artificial Intelligence:
Machine Learning:
Deep Learning:
A method to determine whether a machine can demonstrate human intelligence.
Proposed by: Alan Turing in his 1950 paper “Computing Machinery and Intelligence”.
Main Question: “Can machines think?”
Imagine a game with 3 players:
How they play:
What’s the goal?
How does Turing Test works?
Purpose of the Turing Test:
It checks if the AI can:
Examples:
Limitation:
Data Bias:
Lack of Explainability
Ethical Concerns:
Large Data & Compute Requirements:
Security Threats:
Spam Detection
Product Recommendation
Route Finding
Game Playing AI – Tic Tac Toe
A Rule-Based System (RBS) is an AI approach that applies predefined rules to process data and make decisions.
It follows simple IF-THEN logic, where each rule connects a condition to an action or output.
Key features:
Advantages:
Limitations:
Real-World Examples
Decision-making using conditions is the foundation of programming and AI logic.
It means making choices based on whether a condition is true or false — just like how we make decisions in real life!
Key features:
Why It’s Important in AI & Coding?
Advantages:
Limitations:
Real-Life Examples:
Made By SOU Student for SOU Students